I modeled, textured and animated a series of landscapes entirely in Cinema4D for use as a sales tool to illustrate the variety of uses StormTrap's product has in the real world.
As part of a large sales app for iPads, I concepted and created the splash video/screensaver for the app and in the main section of the app, my director designed the look/layout. I was responsible for lighting/rendering/texturing the products that the user would be configuring for their specific business. This was all brought over for use in the Unity game engine as a realtime configurator.
A series of ads designed by our senior designer and brought to life in 3D.
This was developed as an attract loop for a touchscreen app that suggested certain products based on a customers input.
As part of a larger touchscreen app to learn about certain employees and founders within McDonald's, I created an attract loop that centered around the golden arches.
Our team was working on a motion graphics piece that illustrated the difference that "big data" organization could make on a business. They needed an intro for the piece and I wanted to start it out with a city of bar graphs building up as data compiles, and the reveal would be a massive landscape built onto the letters.
As part of a large project to create graphics for a 60 foot video board in the shape of a Chicago star, I was part of a small team that created content for the crowd of thousands that attended.
Developed as a stinger for an award for service from their industry, One Call required an intro that went over their capabilities as a company.